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Battlefield 2 : le patch 1.03

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_katana
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Battlefield 2 : le patch 1.03

Message par _katana »

Ca y est, le patch 1.03 pour Battlefield 2 est disponible depuis Mardi 4 octobre. Pour un peu plus de 171 Mo, vous aurez droit à  plein de corrections (le ChangeLog complet ci-dessous) et surtout à  une fausse nouvelle map, le remake de la map de Battlefield 1942 Wake Island.

  • Patch Battlefield 2 1.03
    • Fichier : bf2_patch_103.exe
    • Taille : 171,5 Mo
    • Description : Le patch 1.03 pour Battlefield 2, qui contient notamment une nouvelle map.
Pour télécharger vous pouvez le faire ICIou LA mais aussi PAR ICI
NEW FEATURES
  • Wake Island Map
    • Included a remade version of this popular BF1942 map. Battlefield 2 version includes a 64 player layout and is configured for multiplayer only.
  • Server Favorites / History
    • There is a new tab in the MULTIPLAYER menu that holds a list of the last 20 internet servers you have connected to, plus a list of servers you have selected as favorites.
      • Added a button to the other multiplayer tabs that adds the currently highlighted server to your favorites list.
      • Added buttons in the in-game server info menu (press TAB to access) that will add or remove the server you are currently playing on to / from your favorites list.
  • Account Login Welcome Screen
    • After you login to an online account, a message appears that contains BF2 news and information which updates periodically.
  • Stat Compare
    • By clicking the COMPARE button in BFHQ, you can search for another players name and load their current stats into BFHQ. Using the arrow buttons next to the name in the top-left corner of the menu, you can toggle between your stats and their stats.
    • You can also load a player's stats by double-clicking on their name in any leaderboard.
  • Nickname Prefix
    • You can add a 6-character prefix (such as a clan tag) to your account nickname which will be displayed in-game next to your nametag in the score menu, in game messages, and above your player in the game world.
      • This prefix does not change your account name or statistic information (e.g. the prefix does not appear next to your name on the leaderboards).
      • You can change this prefix at any time at the account login menu.
  • Server Reserved Slots
    • You can define a list of player nicknames that will act as a "reservation list" for your server.
    • The list is located in mods\bf2\settings\ReservedSlots.con
    • You can add player names to the list by editing the file and adding the following text for each player :
        • reservedSlots.addNick
          where is the player's registered account name, not including a nickname prefix (see above).
        • You can define the number of slots to set aside for reserved players in the dedicated server launcher, or with the setting sv.numReservedSlots in your serverSettings.con file.
        • The number of players on the list and the number of reserved slots does not necessarily have to be the same.
  • Mod Support
    • There are several new changes that improve support for mods.
      • When connecting to a server that is running a mod that you have installed but not activated, it will be automatically activated and you will load into the server.
      • Added a filter on the server browser for servers running the currently activated mod.
      • Fixed dedicated server launcher to properly handle launching mods.
      • Improved support for mods sharing archives with bf2
  • Improvements to in-game HUD / Map
    • The viewable area of the spawn menu / commander map is now scaled based on the out-of-bounds area so that only the playable area takes up the majority of viewable map space.
    • The names of CPs are now displayed on the spawn menu / commander map and minimap
    • The minimap zoom level now changes dynamically depending on the type of vehicle you are in. If you zoom in or out manually, that zoom level is remembered for that vehicle type next time you use it.
    • The names of players in your vehicle are displayed in the HUD when someone enters the vehicle or switches positions.
    • There is a new element in vehicle HUDs that displays the reload time for countermeasures (smoke and flares).
    • Flags for each team are now displayed below their ticket count on the minimap to make it easier to tell what team you are assigned to.
GAMEPLAY CHANGES
  • Many criteria for ranks and awards have changed. If you are immediately eligible for a new promotion, unlock, badge, award, or ribbon, it will be awarded the next time you receive points on a ranked server.
  • Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score.
  • Commanders no longer accrue a TK when artillery hits teammates.
  • The commander's supply drop now has an icon on the minimap and a 3D- map icon in the world.
  • Auto team balance no longer moves players to the other team if they are a team commander or a squad leader.
  • The wrench repair rate on helicopters has been decreased.
  • You now receive 1 support point for destroying an enemy commander's artillery, UAV or Radar station.
  • If you have received a point for healing, repairing, or resupplying a teammate, you will not receive another point from them for the same action for a set period of time.
  • Singleplayer enemies use the knife more effectively.
  • New engine sounds for the T98 tank.
  • New engine sounds for the China/MEC light jeep.
  • New cannon sounds on APCs.
BUG FIXES
  • Fixed physics of vehicles against soldiers so that soldiers are not killed so easily by moving vehicles.
  • Fixed a physics issue that can cause you to be stuck when falling into shallow water
  • Fixed an issue with soldier armor when spawning on a squad leader in a vehicle
  • Fixed some objects that caused vehicles to take massive collision damage
  • Fixed erroneous message stating that you punished a TK when auto-punish is OFF on the server.
  • When a vehicle explodes due to external forces, the driver is no longer mis-credited for the kills.
  • Added turret movement sounds to several vehicles.
  • Fixed an issue that caused crosshairs to stay on the screen when switching camera views.
  • Fixed an issue that caused the time limit status of the server not to be sent to clients when it is changed by the server.
  • Fixed server setting sv.allowExternalViews. Setting this to 0 will disallow external views.
  • Added setting for interfaceIP to the server launcher
  • Changed automatic TK banning to ban by cd-key instead of IP address
  • Improved the stability of secondary position turrets to reduce jerkiness during movement.
  • Fixed spawning on squad leaders to prevent players from spawning where they should not.
  • Fixed issue with auto team balance not sending new players to the team with less players.
  • Set T90 top hatch armor to "Front Armor".
  • Set some wheels on jets and helpcopters to stronger armor to prevent them from being destroyed instantly by AT missiles.
  • Adjusted wheeled vehicle engines on hills to improve climbing.
  • Changed the Commo-rose behavior so that player does not leave crouch when using it.
  • Passwords entered to join password protected servers are now cleared after use.
  • Improved PLAY NOW functionality.
  • Fixed some memory usage issues in the front end.
  • Fixed an issue allowing color changes in player name text.
  • When you click on a server in the server browser, the information from that server is updated to be more accurate.
  • Fixed a crash in the Ranked Linux server when communication with stats back-end ceased.
  • Improved the behavior of AA missiles when locked on an enemy.
  • Fixed an issue where parachuting soldiers could not be healed.
  • Added the server port to the SERVER INFO tab.
  • Removed the SERVER INFO tab when playing singleplayer
  • Fixed an issue causing some soldier & vehicle control keys to be used for in-game menus.
  • Added new soldier artwork in BFHQ
  • Added name of video director to credits
DiAbEt1k iS MaG1k

everyone runs faster with the knife, everyn00b knows that
esca67

Message par esca67 »

voila un liens pour dl le patch avec un bon debit constant car il fait quand meme 147Mo j'aime les petit pacth :lol:
http://www.seemeplayme.com/battlefield2/
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_katana
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Message par _katana »

je l'ai j'ai eu 3 grades d'un coup ;)
DiAbEt1k iS MaG1k

everyone runs faster with the knife, everyn00b knows that
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Lobo
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Message par Lobo »

ll en bégaye ;)
"Jacques Séguéla est-il un con ? De deux choses l'une : ou bien Jacques Séguéla est un con, et ça m'étonnerait quand même un peu ; ou bien Jacques Séguéla n'est pas un con, et ça m'étonnerait quand même beaucoup !" [Pierre Desproges]
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_katana
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Message par _katana »

appeler moi sergent chef maintenant ;)
DiAbEt1k iS MaG1k

everyone runs faster with the knife, everyn00b knows that
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le.poke
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Message par le.poke »

voilà  je l'ai passé en news ... merci pour la reactivité ... c dingue les progrés en français que tu as fait !!! :mrgreen: :roll:
Faut pas prendre les cons pour des gens !!!
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_katana
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Message par _katana »

mort de rire ^^
DiAbEt1k iS MaG1k

everyone runs faster with the knife, everyn00b knows that
arofarn

Message par arofarn »

Commanders no longer accrue a TK when artillery hits teammates.
Donc les commandant peuvent bombardere leurs propres troupe maintenant !

LOL
Changed automatic TK banning to ban by cd-key instead of IP address
Conclusion, si en LAN il y a une équipe entière avec une même clef, un ban banni toutes la team. Cocasse, et surtout efficace contre le piratage organisé ^^

J'allais oublié:
Singleplayer enemies use the knife more effectively.
L'IA sais maintenant se servir d'un couteau :swars:
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le.poke
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Message par le.poke »

arofarn a écrit :Conclusion, si en LAN il y a une équipe entière avec une même clef, un ban banni toutes la team. Cocasse, et surtout efficace contre le piratage organisé ^^
c'est tout de meme des marchands a la base .... ce n'est que justice ....
Faut pas prendre les cons pour des gens !!!
arofarn

Message par arofarn »

le.poke a écrit :
arofarn a écrit :Conclusion, si en LAN il y a une équipe entière avec une même clef, un ban banni toutes la team. Cocasse, et surtout efficace contre le piratage organisé ^^
c'est tout de meme des marchands a la base .... ce n'est que justice ....
Je n'ai pas dit le contraire (j'aurias même pu l'inventer celle-là  :twisted: )
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